Download PDF by Ian O. Angell: Advanced Graphics with the IBM Personal Computer

By Ian O. Angell

ISBN-10: 0333370635

ISBN-13: 9780333370636

ISBN-10: 0333388542

ISBN-13: 9780333388549

ISBN-10: 1349073385

ISBN-13: 9781349073382

Offers a complete advent to special effects utilizing uncomplicated at the IBM laptop. presents in-depth insurance of pixel block and personality snap shots, games or low-resolution portraits, the development of knowledge graphs, - and third-dimensional snap shots, the set-up of advanced gadgets, hidden line and floor algorithms, and point of view and stereoscopic perspectives. historical past arithmetic resembling coordinate geometry and matrix manipulation are defined intimately, and software segments and vast illustrations are supplied.

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Remember that the graphics frame may be in MODE% = 1 or MODE%= 2. Furthermore the aspect ratio of the monitor must be taken into account (see chapter 1): the aspect value is stored in the variable ASPECT. 1 -- in this case 1; the equivalent mode 2 value of ASPECT is then calculated by the program if necessary. Make sure you know if your monitor or television set has ASPECT = 1 or 5/6 in mode 1. For simplicity, this area will initially have its edges parallel to the x andy axes of Cartesian space.

In order to understand how WINDOW works, it is best to start by resorting to the original interpretation of the SCREEN, imagining it as a graphics frame consisting of a mode-dependent rectangular matrix of pixels. These pixels are stacked in NXPIX% (say) vertical columns and NYPIX% (say) horizontal rows. If MODE%= 1 (medium-resolution) then NXPIX% = 320, and if MODE%= 2 (high-resolution) NXPIX% = 640: NYPIX% = 200 in both modes. Individuals from the set of NXPIX% by NYPIX% pixels can be uniquely identified by a bracketed pair of integers- sometimes called a pixel vector (I, J), where 0 ~I~ NXPIX%-1 and 0 ~ J ~ NYPIX%-1.

Each number is treated as four colours (4 sets of two bits, from left to right) in mode 1, or 2 colours in mode 2 (8 sets of 1-bit numbers, also from left to right). A tile is created by stacking these n groups of colours one below the other. This process can be imagined to start at the top left hand corner of the screen, moving horizontally in steps of 4 (mode 1) or 8 (mode 2) and vertically in steps of n until the whole screen is filled. In this way each pixel on the screen has its colour uniquely defined by a tile.

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Advanced Graphics with the IBM Personal Computer by Ian O. Angell

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